2024 Highlights


From research to community projects, from art to industry. 2024 has been a rewarding year, jam packed with personal and professional highlights. Taking time to reflect on the impact of my work, I have compiled a shortlist below. During 2023-4, some fantastic dissemination opportunities intersected with my research trajectory. It’s always rewarding seeing the impact of my research in the communities I inhabit: These are primarily academia, Indigenous and artistic. This past 12 months has presented ample chances to collaborate on various projects with diverse stakeholders, such as the Indigenous led projects I was proud to support under the ISEA banner, a projection art residency in Melbourne, to my appointment to the prestigious ACM SIGGRAPH Digital Arts Committee, a forthcoming Keynote at OzCHI, successful Creative Australia Funding, facilitating the first partnership between ISEA and Ars Electronica Expanded animation and SIGGRAPH/SIGGRAPH Asia (with esteemed colleagues June Kim, Juergen Hagler and Daniela Duca).

  • Forthcoming keynote in the ‘More than Human Movements’ Workshop at the Computer-Human Interaction Special Interest Group (CHISIG), also known as the OzCHI 2024 conference. This keynote comes with a live demonstration of my unique ‘beyond human’ research methods blending Stable Diffusion machine learning networks with analogue plant signals, human interaction via Kinect Azure, all powered intellectually by Indigenous thinking. https://sites.google.com/view/more-than-human-moments/agenda-for-the-day?authuser=0
  • Thanks to Monash University Human Centred Computing Department, I was spirited away to Melbourne in November 2024 to deliver a guest seminar on my research. I spent a fantastic day with a brilliant group of researchers across many fields of HCI, and was exposed to some of the brilliant work being done at Jon Macormack’s Sensilab in Caulfield.
  • A recent impactful research output was the major new media art Symposium, ISEA2024.Attracting 700 delegates and approximately 3000 members of the public across 15 partner
    venues, ISEA2024 was a landmark event for Brisbane, only the second time this world-
    class Symposium has been held in Australia. I was a key member of the Steering
    Committee, curated the largest exhibition ‘Constellations’, and co-wrote a successful
    funding proposal to host the Symposium ($94,400 from Creative Australia). This link showcases an achievement I am especially proud of, the ‘Constellations’ exhibition of emerging technology art which also drew in a number of Indigenous Practitioners in electronic arts to our high end bespoke QUT facilities, which are normally closed to the wider arts community. https://isea2024.isea-international.org/creative-program/constellations/
  • Awarded a Centre For Projection Art Residency ( with Simon Howden as UnCalculated Studio). Culminating in a major audio reactive data driven piece for Federation Square, Melbourne screening from 23 August 4-9pm each night. We also followed up with a screening at Bunjil Place Gallery and a new work, Totem Signals, showcased at Melbourne Fringe (Collingwood Yards). All curated by the wonderful Yandell Walton and CPA Melbourne. Sincerely grateful!
  • https://youtu.be/nmJHkV4dfbo?si=YXjpCu5rNrtTaaA5
  • As a Chief Investigator in the ‘Connected Sensors for Health’ Industrial
    Transformation Hub (2023-2027), my work combines gestural and immersive technologies
    with precision biomedical sensing to enhance the human experience of Healthcare 4.0.
  • https://connectedsensors.org.au/
  • Collaboration with Juergen Hagler and Daniela Duca from Ars Electronica Expanded Animation Festival on an exchange of our respective animation programs. In June, ISEA2024 hosted the Ars Animation Program on Tour, and in September the Constellations ISEA2024 Animation Program ( curated by myself) will be included in the Festival 4-8 Sept in Linz, Austria.
  • Collaboration with June Kim to host the SIGGRAPH Asia and SIGGRAPH Animation Programs at ISEA2024. Thanks to June, ISEA was able to screen a very high level selection of recent animations, including material from SIGGRAPH Electronic Theatre, an Academy Awards Qualifier. This was also an inaugural event!
  • Co-curation with Rebecca Xu, Bonnie Mitchell and Claire Tracey on the DAC ACM SIGGRAPH x ISEA2024 Speculative Futures Student Contest. This contest attracted 96 students from every continent, demonstrating a broad and enthusiastic response to our call, and underscoring our commitment to social, cultural, gender, and economic inclusion. And Rebecca Xu just received confirmation we will be carrying this amazing initiative through next year to ISEA2025 in Seoul.
  • SIGGRAPH Asia, the interactive and computer graphics conference for Asia attracting 8000 participants, was held in Sydney in December 2023. I performed Committee duties as Talks Chair, but was also selected by peer review to present my research in the Art papers category. Below is a recording of my talk:
  • https://youtu.be/mjF0GOq_P68?si=9yCkDqC5FeGLgrjZ
  • One of the privileges of being a member of the appointment to the prestigious ACM SIGGRAPH Digital Arts Committee, aside from a perpetual annual presence at SIGGRAPH North America, is the chance to moderate online SPARKS sessions. These community events attract participants from time zones around the world, focussed on the theme of the day. Here is my first SPARKS session as Moderator, held just last weekend:
  • https://dac.siggraph.org/sparks/2024-11-isea-everywhen-revisited/
  • Nurturing the best in student success is a big part of my motivation in life, and my choice to pursue a career in academia, and I love developing individual and group talents across interaction, animation, creative practice. I am especially interested in innovative work integrated learning outcomes for capstone year students. Between 2023-4, I supervised and guided projects as diverse as game design, emerging technologies curation, engaged Indigenous students as art curators, and encouraged two animated film groups to create potentially award winning films.

The ‘Whispers of the Oasis’ short film animation team. in addition to the brilliant animation, seven students from this team were guided by me to also volunteer at SIGGRAPH Asia representing a huge career development opportunity. Well done team!

Screenshots from the VRChat World ‘ Chronoweave’, created by WIL team Ben Coles, Nina Phung and Adnan Putras. Below is a walkthrough of Chronoweave:



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