Tactile Sound: Live Performance (2017)

 

In Tactile Sound, I placed a sheet of wheatgrass on the ground, and added piezo sensors into its base. These sensors capture the raw analogue signal, created using larger, more extreme hand gestures during the performance. Sitting in the wheatgrass I activated the piezo discs by mechanical pressure. The two discs incorporated piezo electric crystals I grew myself out of Rochelle Salt, and were highly sensitive to feedback and movement. Both analogue data from the piezo sensors, and hand data from the gestural sensor, were translated and modulated in the Unity SDK. Deploying algorithmic processes designed to circulate information through the data relays, the information was sent back to an LCD screen, as well as through a network for audio signal processing by the software Logic X.

 

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