Just published: Three New Articles

Like a withered plant emerging from a cold, dark, winter, academic publishing is flourishing again post-pandemic. Emerging for me in this new spring, are three publications I am very proud of. Firstly, a chapter in Prof. Vlad Geroimenko’s excellent textbook “Augmented Reality Art, 3rd Edition” published by Springer and available on https://link.springer.com/book/9783030968625. My chapter is called “Posthuman Narrativity and Expressive Sites: Augmented and Extended Reality as Software Assemblage”, and it contains short case studies of the work of a number of influential artists in the field, including Tamiko Thiel, Will Pappenheimer, and John Craig Freeman. Although not as impactful as these three highly regarded AR/XR artists, I was also bold enough to include my own project ‘Contact/Sense’, and exploration of XR and plant signalling shown in 2019 at the influential SIGGRAPH Asia Art Gallery in Brisbane. FYI, I will be adding this chapter to my ResearchGate account in the coming week for download here: https://www.researchgate.net/profile/Rewa-Wright

Secondly, is a conference paper co-authored with Simon Howden in the recent 27th International Symposium on Electronic Arts (ISEA2022). It’s called ‘ Extensions of Reality: Plants and the Technological Virtual’ and is forthcoming in the ISEA proceedings, available soon online. In the meantime, here is a link to the video of the talk:

https://www.youtube.com/watch?v=5WFR6on1bNI&ab_channel=RewaWright

Thirdly, but not of least importance, with the FASTlab team of Mario Minichiello, Paul Egglestone, Nicole Carroll, Jack McGrath, Jon Drummond and Zi SIang See, a paper about The ‘House We Build’ project. This research arose from an inclusive desire to create a safe space for participants to engage constructively in dialogue about urban planning in the city of Newcastle. Helpfully, the project generated data for social good which was fed back to urban planners in Newcastle to inform their future decisions on the best use of public space to aid a growing population.

https://www.researchgate.net/publication/362170267_The_House_We_Build_Games_and_Gamification

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